LTV (Lifetime Value) is the total revenue you expect from a user across their entire relationship with your app. It is the number that tells you how much a user is worth, which in turn sets the ceiling on what you can profitably spend to acquire one. Get LTV right and your growth math holds. Get it wrong and you either overspend into losses or underspend and stall.
How to calculate LTV
The two forms describe the same idea from different angles. The first builds LTV from purchases; the second builds it from daily revenue and how long users stay.
A worked example
Suppose your ARPDAU (Average Revenue Per Daily Active User) is $0.10 and the average user stays active for 120 days:
If you can acquire a comparable user for less than $12, growth is profitable. If it costs more, you are buying users at a loss.
What counts as a good LTV?
There is no universal figure, because LTV only means something next to acquisition cost. A $12 LTV is strong if users cost $4 and weak if they cost $15. The benchmark that matters is the gap between LTV and what you pay to acquire, tracked for your own app over time.
LTV also comes in two flavors that are easy to confuse. Historical LTV sums the revenue a cohort has already generated. Predicted LTV estimates where that cohort will end up, based on early behavior. User acquisition runs on the predicted figure, because you have to decide how much to bid long before a user's lifetime is over, so the quality of that prediction shapes every buying decision.
Why LTV drives UA
Your LTV has to exceed your cost to acquire a user (CPI or CAC) for growth to be profitable. The higher your LTV, the more you can afford to spend on user acquisition and still come out ahead. This is why raising LTV is often the highest-leverage growth move available: it widens the margin on every user you buy.
How to improve LTV
Raise retention so users stay active for more days and generate revenue for longer.
Increase revenue per user across ads and purchases, which lifts the daily figure LTV is built on.
Add an offerwall so non-paying users start contributing revenue instead of none.
Raising LTV with an offerwall
Adding an offerwall increases the revenue you earn per user, especially the non-paying majority, which raises LTV across the board. A higher LTV, in turn, unlocks more aggressive, still-profitable growth. RevU's offerwall is built to earn from users who never buy, so the extra revenue lands where most apps leave money on the table.
Common mistakes to avoid
Reading LTV without acquisition cost. A big LTV means little if users cost more than they return.
Assuming one LTV for everyone. Users from different channels and countries can have very different lifetime value.
Freezing early estimates. Predicted LTV should be updated as real retention and revenue data come in.
Frequently asked questions
Q: Is a higher LTV always better?
Q: How is LTV different from ARPU?
Q: How does an offerwall affect LTV?
Keep reading
Metric
CPI (Cost Per Install) is the amount an advertiser pays for each app install driven by a campaign. It is one of the most common metrics in mobile user acquisition.
Concept
User acquisition (UA) is the process of getting new users to install and use an app, usually through paid and organic channels. Successful UA balances the cost of acquiring users (CPI) against their LTV.
Ad Format
An offerwall is an in-app ad unit that shows users a list of offers, such as surveys, sign-ups, purchases, or gameplay tasks, that they can complete in exchange for virtual currency or rewards. Because users opt in and choose their own offers, offerwalls are one of the least intrusive and highest-earning monetization formats in mobile.
Metric
ARPU (Average Revenue Per User) is the average revenue a single user generates over a set period, such as a month or a year. It is a core gauge of how well an app turns its audience into revenue.
