ARPU (Average Revenue Per User) tells you how much money the typical user is worth over a chosen window, usually a month or a year. It exists because raw revenue on its own hides whether growth comes from more users or from users who spend more. By dividing one by the other, ARPU separates audience size from audience value.
How to calculate ARPU
Count every revenue source for the period, ads, in-app purchases, and offerwall earnings, then divide by the users active in that same window. Keep the window and the user definition consistent, or the number drifts.
A quick example
If your app generated $10,000 in January from 500 users, ARPU for the month is $20 per user.
That single figure lets you compare months, cohorts, or countries on equal footing. If February brings in $12,000 from 500 users, ARPU rises to $24 even though your audience did not grow, a sign your monetization improved.
What counts as a good ARPU?
There is no single target. A healthy ARPU depends on your genre, your business model, and where your users live.
Model. Subscription apps often post higher ARPU than ad-supported ones, because a share of users pay directly.
Geography. Users in high-spending markets generate more revenue per head than users in developing markets.
Genre. A hardcore strategy game can carry an ARPU many times that of a casual title.
The most useful benchmark is your own ARPU trend over time, not a competitor's number you cannot see inside.
ARPU vs. ARPDAU
ARPU is measured over a longer window (a month or more), while ARPDAU is a daily figure. ARPU is better for strategic planning; ARPDAU is better for spotting the day-to-day impact of a change. ARPU is also distinct from LTV, which projects the total revenue a user will generate across their whole lifetime rather than a fixed period.
How to raise ARPU
The most reliable way to lift ARPU is to add revenue streams that reach users your current model misses. Layering an offerwall on top of ads and in-app purchases monetizes the large share of users who never spend money directly, raising the average without hurting the experience.
Monetize non-payers. Most users never make an IAP, so a rewarded offerwall captures value you would otherwise lose.
Improve retention. Users who stay longer have more chances to spend and to engage with ads.
Segment offers. Show the right price points and offers to the right users.
ARPU and offerwalls
Because ARPU averages across your entire audience, the users who spend nothing directly drag it down. An offerwall changes that math. When non-paying users complete offers for rewards, they start contributing revenue, so the same headcount produces a higher average. The effect is strongest in apps where only a small minority make purchases, which describes most free-to-play games.
Common mistakes to avoid
Mixing user definitions. Dividing revenue by installs one month and by active users the next makes trends meaningless.
Reading ARPU without volume. A rising ARPU on a shrinking audience can still mean falling total revenue.
Ignoring the window. Monthly and annual ARPU are not comparable, so label which one you mean.
Frequently asked questions
Q: Is a higher ARPU always better?
Q: How is ARPU different from LTV?
Q: Does ARPU include ad revenue?
Keep reading
Metric
LTV (Lifetime Value) is the total revenue you expect from a user across their entire relationship with your app. It sets the ceiling on what you can profitably spend to acquire that user.
Metric
ARPDAU measures how much revenue an app generates, on average, from each active user in a single day. It's one of the most-watched monetization metrics in mobile gaming and apps because it blends how well you monetize with how engaged your users are into a single daily number.
Ad Format
An offerwall is an in-app ad unit that shows users a list of offers, such as surveys, sign-ups, purchases, or gameplay tasks, that they can complete in exchange for virtual currency or rewards. Because users opt in and choose their own offers, offerwalls are one of the least intrusive and highest-earning monetization formats in mobile.
Concept
An in-app purchase (IAP) is any purchase made inside a mobile app, from digital goods and currency to subscriptions and content. IAPs are a primary revenue source for many apps and games.
