Concept

Soft Currency

Glossary Term

Concept

Soft Currency

Glossary Term

Concept

Soft Currency

Glossary Term

What is soft currency?

Soft currency is in-game currency earned through normal play, such as coins, points, or gold. It is abundant and low in value, used for routine purchases and progression, and it is the counterpart to hard currency, which is scarce and usually bought with real money.

What is soft currency?

Soft currency is in-game currency earned through normal play, such as coins, points, or gold. It is abundant and low in value, used for routine purchases and progression, and it is the counterpart to hard currency, which is scarce and usually bought with real money.

What is soft currency?

Soft currency is in-game currency earned through normal play, such as coins, points, or gold. It is abundant and low in value, used for routine purchases and progression, and it is the counterpart to hard currency, which is scarce and usually bought with real money.

Most free-to-play games run on two kinds of currency, and soft currency is the everyday one. Players earn it constantly through normal activity, winning a level, finishing a match, or collecting a daily bonus, and they spend it on routine things like upgrades, refills, and small progression steps. It is designed to be plentiful, so a player rarely runs completely dry for long.

How it works

Soft currency flows in through play and flows out through the game's routine sinks. Coins, points, and gold are typical names for it. Because it is earned rather than bought, it carries low value per unit, and the game hands it out freely to keep players moving forward. Both soft and hard currency are forms of virtual currency, the umbrella term for any in-game value that is not real money, but they play very different roles.

Soft currency vs. hard currency

Hard currency is the scarce counterpart. It is gems, crystals, or bucks, usually acquired through an in-app purchase with real money, and it buys premium items, time skips, and anything the game wants to keep valuable. Soft currency is abundant and low value, while hard currency is scarce and high value. The distinction separates what a player can grind for from what the game would prefer they pay for. Blur the line, and either progression stalls or the reason to spend disappears.

Why the balance matters

Games tune the flow of soft currency carefully to pace progression. Too much, and everything feels free, which removes any pull toward hard currency and paid purchases. Too little, and players hit walls that feel unfair and quit. The right balance keeps non-paying players engaged and moving while leaving clear moments where hard currency, and the spending behind it, becomes attractive. Soft currency is the pacing lever, and hard currency is the monetization lever. Designers also rely on soft-currency sinks, the costs that drain it back out, to keep the economy from flooding, so that earning still feels meaningful session after session.

Soft currency and the offerwall

An offerwall gives players a way to earn currency by completing offers rather than paying for it. Most often the reward is hard currency, since that is what non-paying players struggle to get, but an offerwall can also top up soft currency for players who simply want to progress faster. Either way, it opens an earning path for the large share of users who never make a purchase, turning their engagement into currency and giving the publisher revenue from users who would otherwise contribute nothing.

Common misconceptions

  • That soft currency is worthless. It is low value per unit, but it is the main driver of day-to-day progression and engagement.

  • That soft and hard currency are interchangeable. They serve different roles, and swapping one for the other breaks the game's economy.

  • That only hard currency can be rewarded through an offerwall. Offerwalls commonly grant hard currency but can top up soft currency too.

Frequently asked questions

Q: What is the difference between soft currency and hard currency?

A: Soft currency is earned through normal play and is abundant and low in value, while hard currency is scarce, high in value, and usually bought with real money through an in-app purchase. Games balance the two to pace progression.

Q: Can an offerwall reward soft currency?

A: Yes. Offerwalls most often grant hard currency because that is what non-paying players lack, but they can also top up soft currency for players who want to progress faster.

Q: Why do games use two currencies?

A: Two currencies let a game separate what players can grind for from what it wants them to pay for. Soft currency paces everyday progression, while hard currency drives monetization.