Most free-to-play games run on two kinds of currency, and soft currency is the everyday one. Players earn it constantly through normal activity, winning a level, finishing a match, or collecting a daily bonus, and they spend it on routine things like upgrades, refills, and small progression steps. It is designed to be plentiful, so a player rarely runs completely dry for long.
How it works
Soft currency flows in through play and flows out through the game's routine sinks. Coins, points, and gold are typical names for it. Because it is earned rather than bought, it carries low value per unit, and the game hands it out freely to keep players moving forward. Both soft and hard currency are forms of virtual currency, the umbrella term for any in-game value that is not real money, but they play very different roles.
Soft currency vs. hard currency
Hard currency is the scarce counterpart. It is gems, crystals, or bucks, usually acquired through an in-app purchase with real money, and it buys premium items, time skips, and anything the game wants to keep valuable. Soft currency is abundant and low value, while hard currency is scarce and high value. The distinction separates what a player can grind for from what the game would prefer they pay for. Blur the line, and either progression stalls or the reason to spend disappears.
Why the balance matters
Games tune the flow of soft currency carefully to pace progression. Too much, and everything feels free, which removes any pull toward hard currency and paid purchases. Too little, and players hit walls that feel unfair and quit. The right balance keeps non-paying players engaged and moving while leaving clear moments where hard currency, and the spending behind it, becomes attractive. Soft currency is the pacing lever, and hard currency is the monetization lever. Designers also rely on soft-currency sinks, the costs that drain it back out, to keep the economy from flooding, so that earning still feels meaningful session after session.
Soft currency and the offerwall
An offerwall gives players a way to earn currency by completing offers rather than paying for it. Most often the reward is hard currency, since that is what non-paying players struggle to get, but an offerwall can also top up soft currency for players who simply want to progress faster. Either way, it opens an earning path for the large share of users who never make a purchase, turning their engagement into currency and giving the publisher revenue from users who would otherwise contribute nothing.
Common misconceptions
That soft currency is worthless. It is low value per unit, but it is the main driver of day-to-day progression and engagement.
That soft and hard currency are interchangeable. They serve different roles, and swapping one for the other breaks the game's economy.
That only hard currency can be rewarded through an offerwall. Offerwalls commonly grant hard currency but can top up soft currency too.
Frequently asked questions
Q: What is the difference between soft currency and hard currency?
Q: Can an offerwall reward soft currency?
Q: Why do games use two currencies?
Keep reading
Concept
Hard currency is premium in-app currency normally bought with real money, such as gems, diamonds, or gold. It unlocks high-value items and faster progress, which makes it central to a game's economy.
Concept
An in-app purchase (IAP) is any purchase made inside a mobile app, from digital goods and currency to subscriptions and content. IAPs are a primary revenue source for many apps and games.
Concept
Virtual Currency is in-app currency, hard or soft, that users spend on digital goods, upgrades, or features. It is not legal tender and has value only inside the app's own economy, where a well-designed currency system drives both engagement and monetization.
Ad Format
An offerwall is an in-app ad unit that shows users a list of offers, such as surveys, sign-ups, purchases, or gameplay tasks, that they can complete in exchange for virtual currency or rewards. Because users opt in and choose their own offers, offerwalls are one of the least intrusive and highest-earning monetization formats in mobile.
